annotate src/libmlk-rpg/rpg/battle-entity-state-attacking.c @ 378:460c78706989

misc: update copyright years
author David Demelier <markand@malikania.fr>
date Sun, 02 Jan 2022 10:22:48 +0100
parents 8f9937403749
children b944cd41e8f9
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1 /*
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2 * battle-entity-state-attacking.h -- the entity is attacking
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdlib.h>
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21
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22 #include <core/alloc.h>
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23 #include <core/animation.h>
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24 #include <core/panic.h>
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25 #include <core/sprite.h>
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26
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27 #include "battle-entity.h"
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28 #include "battle-entity-state.h"
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29
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30 struct data {
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31 struct battle_entity_state state;
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32 struct animation anim;
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33 };
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34
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35 static int
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36 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
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37 {
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38 (void)et;
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39
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40 struct data *data = st->data;
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41
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42 return animation_update(&data->anim, ticks);
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43 }
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44
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45 static void
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46 draw(const struct battle_entity_state *st, const struct battle_entity *et)
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47 {
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48 const struct data *data = st->data;
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49
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50 animation_draw(&data->anim, et->x, et->y);
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51 }
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52
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53 static void
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54 finish(struct battle_entity_state *st, struct battle_entity *et)
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55 {
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56 (void)et;
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57
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58 free(st->data);
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59 }
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60
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61 void
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62 battle_entity_state_attacking(struct battle_entity *et, struct sprite *which)
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63 {
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64 assert(battle_entity_ok(et));
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65 assert(sprite_ok(which));
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66
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67 struct data *data;
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68
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69 if (!(data = alloc_new0(sizeof (*data))))
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70 panic();
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71
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72 animation_init(&data->anim, which, 100);
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73 animation_start(&data->anim);
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74
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75 data->state.data = data;
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76 data->state.update = update;
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77 data->state.draw = draw;
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78 data->state.finish = finish;
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79
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80 battle_entity_switch(et, &data->state);
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81 }