annotate libmlk-rpg/mlk/rpg/battle-entity-state-attacking.c @ 445:773a082f0b91

misc: update copyright years
author David Demelier <markand@malikania.fr>
date Wed, 01 Feb 2023 13:08:54 +0100
parents 9c3b3935f0aa
children 0c4cd552879d
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1 /*
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2 * battle-entity-state-attacking.h -- the entity is attacking
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3 *
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdlib.h>
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21
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22 #include <mlk/core/alloc.h>
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23 #include <mlk/core/animation.h>
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24 #include <mlk/core/panic.h>
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25 #include <mlk/core/sprite.h>
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27 #include "battle-entity-state-attacking.h"
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28 #include "battle-entity-state.h"
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29 #include "battle-entity.h"
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31 struct self {
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32 struct battle_entity_state_attacking data;
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33 struct battle_entity_state state;
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34 };
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35
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36 static int
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37 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks)
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38 {
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39 (void)et;
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40
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41 return battle_entity_state_attacking_update(st->data, ticks);
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42 }
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43
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44 static void
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45 draw(const struct battle_entity_state *st, const struct battle_entity *et)
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46 {
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47 battle_entity_state_attacking_draw(st->data, et);
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48 }
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49
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50 static void
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51 finish(struct battle_entity_state *st, struct battle_entity *et)
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52 {
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53 (void)et;
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54
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55 free(st->data);
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56 }
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57
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58 void
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59 battle_entity_state_attacking_init(struct battle_entity_state_attacking *atk, const struct sprite *which)
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60 {
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61 assert(atk);
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62 assert(sprite_ok(which));
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63
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64 animation_init(&atk->anim, which, 100);
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65 animation_start(&atk->anim);
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66 }
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67
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68 int
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69 battle_entity_state_attacking_update(struct battle_entity_state_attacking *atk, unsigned int ticks)
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70 {
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71 assert(atk);
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72
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73 return animation_update(&atk->anim, ticks);
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74 }
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76 void
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77 battle_entity_state_attacking_draw(const struct battle_entity_state_attacking *atk, const struct battle_entity *et)
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78 {
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79 assert(atk);
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80 assert(battle_entity_ok(et));
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81
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82 animation_draw(&atk->anim, et->x, et->y);
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83 }
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84
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85 void
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86 battle_entity_state_attacking(struct battle_entity *et, const struct sprite *which)
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87 {
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88 assert(battle_entity_ok(et));
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89 assert(sprite_ok(which));
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90
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91 struct self *self;
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92
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93 self = mlk_alloc_new0(1, sizeof (*self));
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94 self->state.data = self;
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95 self->state.update = update;
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96 self->state.draw = draw;
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97 self->state.finish = finish;
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98
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99 battle_entity_state_attacking_init(&self->data, which);
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100 battle_entity_switch(et, &self->state);
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101 }