Mercurial > molko
annotate libmlk-rpg/mlk/rpg/battle-entity-state-attacking.c @ 646:7e1eb7f6c049 default tip @
misc: remove .clang
author | David Demelier <markand@malikania.fr> |
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date | Sun, 04 Feb 2024 15:24:37 +0100 |
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1 /* |
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2 * battle-entity-state-attacking.h -- the entity is attacking |
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3 * |
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4 * Copyright (c) 2020-2023 David Demelier <markand@malikania.fr> |
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5 * |
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6 * Permission to use, copy, modify, and/or distribute this software for any |
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7 * purpose with or without fee is hereby granted, provided that the above |
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8 * copyright notice and this permission notice appear in all copies. |
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9 * |
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES |
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF |
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR |
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES |
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN |
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF |
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. |
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17 */ |
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18 |
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19 #include <assert.h> |
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20 #include <stdlib.h> |
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21 |
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22 #include <mlk/core/alloc.h> |
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23 #include <mlk/core/animation.h> |
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24 #include <mlk/core/panic.h> |
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25 #include <mlk/core/sprite.h> |
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26 |
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27 #include "battle-entity-state-attacking.h" |
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28 #include "battle-entity-state.h" |
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29 #include "battle-entity.h" |
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30 |
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31 struct self { |
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32 struct battle_entity_state_attacking data; |
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33 struct battle_entity_state state; |
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34 }; |
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35 |
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36 static int |
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37 update(struct battle_entity_state *st, struct battle_entity *et, unsigned int ticks) |
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38 { |
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39 (void)et; |
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40 |
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41 return battle_entity_state_attacking_update(st->data, ticks); |
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42 } |
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43 |
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44 static void |
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45 draw(const struct battle_entity_state *st, const struct battle_entity *et) |
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46 { |
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47 battle_entity_state_attacking_draw(st->data, et); |
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48 } |
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49 |
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50 static void |
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51 finish(struct battle_entity_state *st, struct battle_entity *et) |
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52 { |
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53 (void)et; |
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54 |
460 | 55 mlk_alloc_free(st->data); |
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56 } |
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57 |
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58 void |
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59 battle_entity_state_attacking_init(struct battle_entity_state_attacking *atk, const struct mlk_sprite *which) |
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60 { |
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61 assert(atk); |
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62 assert(mlk_sprite_ok(which)); |
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63 |
514 | 64 atk->anim.sprite = which; |
65 atk->anim.delay = 100; | |
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66 mlk_animation_start(&atk->anim); |
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67 } |
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68 |
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69 int |
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70 battle_entity_state_attacking_update(struct battle_entity_state_attacking *atk, unsigned int ticks) |
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71 { |
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72 assert(atk); |
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73 |
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74 return mlk_animation_update(&atk->anim, ticks); |
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75 } |
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76 |
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77 void |
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78 battle_entity_state_attacking_draw(const struct battle_entity_state_attacking *atk, const struct battle_entity *et) |
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79 { |
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80 assert(atk); |
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81 assert(battle_entity_ok(et)); |
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82 |
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83 mlk_animation_draw(&atk->anim, et->x, et->y); |
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84 } |
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85 |
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86 void |
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87 battle_entity_state_attacking(struct battle_entity *et, const struct mlk_sprite *which) |
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88 { |
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89 assert(battle_entity_ok(et)); |
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90 assert(mlk_sprite_ok(which)); |
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91 |
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92 struct self *self; |
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93 |
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94 self = mlk_alloc_new0(1, sizeof (*self)); |
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95 self->state.data = self; |
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96 self->state.update = update; |
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97 self->state.draw = draw; |
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98 self->state.finish = finish; |
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99 |
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100 battle_entity_state_attacking_init(&self->data, which); |
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101 battle_entity_switch(et, &self->state); |
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102 } |