annotate src/libmlk-rpg/rpg/battle-state-closing.c @ 431:8f59201dc76b

core: cleanup hierarchy
author David Demelier <markand@malikania.fr>
date Sat, 15 Oct 2022 20:23:14 +0200
parents 14ce7c4871e3
children
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1 /*
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2 * battle-state-closing.c -- battle state (closing)
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3 *
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4 * Copyright (c) 2020-2022 David Demelier <markand@malikania.fr>
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5 *
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6 * Permission to use, copy, modify, and/or distribute this software for any
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7 * purpose with or without fee is hereby granted, provided that the above
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8 * copyright notice and this permission notice appear in all copies.
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9 *
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10 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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11 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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12 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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13 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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14 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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15 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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16 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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17 */
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18
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19 #include <assert.h>
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20 #include <stdlib.h>
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21 #include <string.h>
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22
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23 #include <mlk/core/alloc.h>
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24 #include <mlk/core/music.h>
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25 #include <mlk/core/painter.h>
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26 #include <mlk/core/panic.h>
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27 #include <mlk/core/texture.h>
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28 #include <mlk/core/window.h>
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29
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30 #include "battle-state-closing.h"
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31 #include "battle.h"
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32
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33 struct self {
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34 struct battle_state_closing data;
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35 struct battle_state state;
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36 };
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37
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38 static int
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39 update(struct battle_state *st, struct battle *bt, unsigned int ticks)
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40 {
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41 (void)bt;
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42
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43 return battle_state_closing_update(st->data, ticks);
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44 }
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45
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46 static void
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47 draw(const struct battle_state *st, const struct battle *bt)
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48 {
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49 (void)bt;
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50
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51 battle_state_closing_draw(st->data, bt);
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52 }
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53
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54 static void
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55 finish(struct battle_state *st, struct battle *bt)
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56 {
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57 (void)bt;
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58
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59 battle_state_closing_finish(st->data);
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60 free(st->data);
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61 }
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62
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63 void
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64 battle_state_closing_init(struct battle_state_closing *cls)
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65 {
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66 assert(cls);
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67
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68 if (texture_new(&cls->texture, window.w, window.h) < 0)
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69 panic();
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70
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71 PAINTER_BEGIN(&cls->texture);
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72 texture_set_blend_mode(&cls->texture, TEXTURE_BLEND_BLEND);
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73 painter_set_color(0x000000ff);
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74 painter_clear();
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75 painter_draw_rectangle(0, 0, window.w, window.h);
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76 PAINTER_END();
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77
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78 texture_set_alpha_mod(&cls->texture, 0);
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79 }
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80
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81 int
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82 battle_state_closing_update(struct battle_state_closing *cls, unsigned int ticks)
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83 {
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84 assert(cls);
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85
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86 cls->elapsed += ticks;
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87
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88 /* TODO: ??? */
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89 if (cls->elapsed > 8) {
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90 cls->elapsed = 0;
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91
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92 if (cls->alpha == 255) {
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93 /* TODO: since OpenAL, no notion of global music. */
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94 #if 0
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95 music_stop(0);
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96 #endif
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97 return 1;
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98 }
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99
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100 cls->alpha += 5;
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101 texture_set_alpha_mod(&cls->texture, cls->alpha);
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102 }
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103
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104 return 0;
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105 }
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106
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107 void
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108 battle_state_closing_draw(const struct battle_state_closing *cls, const struct battle *bt)
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109 {
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110 assert(cls);
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111
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112 battle_draw_component(bt, BATTLE_COMPONENT_ALL);
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113 texture_draw(&cls->texture, 0, 0);
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114 }
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115
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116 void
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117 battle_state_closing_finish(struct battle_state_closing *cls)
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118 {
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119 assert(cls);
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120
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121 texture_finish(&cls->texture);
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122 memset(cls, 0, sizeof (*cls));
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123 }
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124
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125 void
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126 battle_state_closing(struct battle *bt)
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127 {
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128 assert(bt);
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129
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130 struct self *self;
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131
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132 self = alloc_new0(sizeof (*self));
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133 self->state.data = self;
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134 self->state.update = update;
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135 self->state.draw = draw;
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136 self->state.finish = finish;
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137
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138 battle_state_closing_init(&self->data);
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139 battle_switch(bt, &self->state);
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140 }